Softimage - I really loved the interface, however, it also generates crazy stuff at step 4.
Maya - The bevel of the holes edges goes crazy, doesn’t work at all and besides having many tools and many options, most of them doesn’t perform as expected. Boolean doesn’t fuse the things together and it’s a pain to do manually. Modo - The modelling tools aren’t very smart imho, or at least they’re very different from the ones I’m used to. Tesselation (Quadify) is good, could be much better though.Ĭ4D - Bevel generates overlaps and artifacts very easily. It’s not possible select the holes edges loops with the loop select, you have to use the special “cylinder cap loop select” tool which selects also the edges of the cube itself, very unusual. I’m looking for a smart and reliable polygon modeller.ģDs Max - It’s a royal pain, you have to convert the stuff to poly all the time (the cube and the proboolean obj), and the bevel of the hole edges generates some serious artifacts. I know that a nurbs modeller would be a better option specifically for this model, but I’m not interested. I’m attaching the result of the above steps done in Blender and a model modelled by hand using a cube, subdivisions and looptools. The resulting mesh should be a smooth, slightly spherized cube, with a smooth hole in the center.
I was evaluating some 3D apps, and I found that none of the ones I’ve tried are exceptional in terms of poly modelling, when I tried to reproduce the following steps none of them worked as expected:ġ-Add a Cube (Convert to mesh/poly if needed)ģ-Make a hole in the center by subtracting a cylinder using booleanĤ-Bevel the edges of the hole (flip normals if needed) (most of them fall short here)Ħ-Apply mesh smoothing (tesselate if needed).